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- Caligari trueSpace4 Trial version
-
- SETUP
- -----
- Simply double click on the Setup.exe file to start the setup
- program.
-
- TRIAL VERSION HAS INTENTIONAL LIMITATION
- ----------------------------------------
- Every 25th face of the object is not rendered - this of course causes
- holes in the surface of the object but the user is warned about that in
- advance.
-
- DIRECX6 & OpenGL NOT INCLUDED
- -----------------------------
- This Trial version does not include DX6 or OpenGL. You must install them
- from another source if you do not already have them.
-
- TASK TUTORIALS AND DEMO SCENES
- ------------------------------
- Do not forget to run Task Tutorials and Tool Guides to learn about
- the program. You can start Task Tutorials from the Help menu in
- trueSpace4 or from the shortcut in your Start menu. There are
- two task tutorials for trueSpace4. However, before running
- these task tutorials, we strongly recommend the following settings:
-
- 1. Enable D3D Hardware Acceleration Mode.
- 2. Enable Textured Ground.
- 3. Change your resolution to 1024x768.
-
- We would like to thank the many artists who have contributed to
- our gallery. Unfortunately, we couldn't fit everyone's artwork on
- the CD, but you are welcome to visit the gallery on our Web site at:
-
- http://www.caligari.com
-
-
- KNOWN PROBLEMS
- --------------
-
- SHADERS
- -------
- 1. Shaders animation:
-
- In the end of each animated sequence of the material should be "paint over"
- used to set material animation keyframe, even if animated textures and
- autorecord are on.
-
- E.g. if sequence of numbered files needs to be animated,
- the order is:
- 1. Set anim checkbox on and load first texture
- 2. Use paint over
- 3. Set last keyframe in the sequence
- 4. Use paint over
-
- #4 seems to be redundant if keyframe is set using another way (e.g. motion
- animation)
-
-
- 2. Animated numbered files don't work in layered shaders (AVI files work)
-
-
- NURBS
- -----
- 1. Nurbs cannot undo.
-
-
- LIMITATIONS IN RENDERING ENGINE
- -------------------------------
-
- 1. Global rendering effects (foreground, background, lens flares) are not
- animated. Lens flares cannot be assigned per light.
-
- 2. Composite frames of motion blur or depth of field are not displayed on
- screen - they are stored to the resulting file though.
-
- 3. Reusing a stored radiosity lwr file requires the original scene file (used
- to generate this radiosity file) to be loaded prior to any rendering or
- further radiosity simulation.
-
- 4. Area rendering doesn't support supersampling for antialiasing.
-
- 5. Shadow mapped shadows may cause artifacts on the surface of the object - in
- order to get rid of these increase the shadow map size, increase the
- shadowmap sharpness or use supersampling (2x,3x,4x).
-
- 6. Granite shader of tS3 is not supported, wood shader is significantly
- simplified.
-
- 7. Wireframe and hidden surface render does not save to file.
-
-
- FILE FORMATS
- ------------
- 1. tS4 doesn't export texture mapping UV coordinates when exporting objects
- to 3DS format.
-
-
- Running Simultaneously: D3D / OpenGL
- --------------------------------------
- 1. There is a problem running both D3D and OpenGL simultaneously on some
- machines featuring Permedia 2 based cards. The problem is caused mostly by
- OpenGL allocating video memory which is later on needed for D3D to run. In
- order to solve this problem we propose following scenario:
- The default version of tS4 (file ts4.exe) supports both OpenGL and D3D.
- However there is a chance that D3D will refuse to run (switching to 3DR) in
- resolution 1024x768 or higher on 8MByte Permedia 2 based graphics cards. If
- this situation happens and you need D3D for your work follow these steps:
- - delete (or even better rename) calogl.dll file (located in trueSpace main
- directory)
- - start trueSpace by running ts4d3d.exe
-
- After these steps it will be possible to run D3D even in high resolution
- modes (up to modes supported by the amount of memory on the graphics card)
- but you may experience problems running OpenGL (missing refreshes of OpenGl
- views, possibility of crashes when closing OpenGL views, no support for
- OpenGL hardware acceleration...)
-
- Also please note that there is a possibility to run both OpenGL and D3D
- simultaneously. However, if you have main view in D3D mode and a small one
- in OpenGL (or the other way round) you may experience refresh problems
- especially when moving the small view...
-
- Collision detection
- -------------------
- 1. If new objects are added to the existing scene by precise collision
- detection enabled, then tS crashes as a new scene is loaded.
- 2. Collision detection can sometimes cause crashes or it may disable some object
- manipulation. If you experience this, then disable collision detection.
-
- Widgets
- -------
- 1. If an orthogonal view is used together with 3D widgets then the Z coordinate
- of the widget will be computed too far so the widget (3D menu) may not be visible.
- This happens mainly when the View widget is used and a texture grid is turned on.
- To move the widget closer, gradually move the whole scene.
-
- Other
- -----
- 1. If the inspect button in the toolbar is atop and object tool is active
- then if material is changed and any inactive object in the scene is clicked
- then current material is changed to that one used for object clicked.
- 2. Configuration of all shaders is not stored for the later session, only
- for the current shaders.
- 3. Area render to file can sometimes cause tS freeze after it finishes rendering.
- 4. Undo of local multiple point move on planar object sometimes fails to restore
- original position of vertices.
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